FlashNHistory
 
These two workbooks started with the basics and took the user to the application level. It was PowerPoint on steroids. It was based on a page concept which included a background so as the objects took up more memory, the background was always a way to add more to a page. For example 26 objects like the letters of the alphabet with code may tax the memory and limit what you were doing with the letters. The action with the letter could be on the front. Video clips were easy to include but the size may have been too much for the foreground that you could always have the background. It was easy to go from author to reader mode by hitting the F3 key on the keyboard to toggle that action. In addition to the program the Asymetrix folks included a library of pre-coded activities that were easy to convert to your own use.
On the example from the library this one was coded to be called the "Spread of Christianity."Once the student clicked on the terms they got a line where they dropped it on the correct term. So 1. Parables would link up with c. Short stories with moral lessons. When the "Grade me" button is clicked a green line is drawn for the matched pairs. Click the "Show answers" and all the terms are matched up and lines linking each correct answer.
The Ten Question Quiz
This application let students take a quiz and record the information into a log file on the computer network. This invention really made life easier and the instructor had an idea of what the students had learned. Students would click the buttons to make the questions appear and then they would click the drop-down menu and select the correct answer.

In 1992 we were looking for programs that would do more than Ami-Pro and Microsoft Word. Even at this time most of the staff was still using Word Perfect which in 2018 has gone out of style. Microsoft got their lunch when they bundled more products in Microsoft Office. A few schools were using Visual Basic but we kept looking because we did not want to learn how to program. Along with the librarian, Jerri Gurley we chose and purchased Asymetrix Toolbook Multi-Media. We were lost but after calling the Asymetrix Company out in Seattle, Washington we became familiar with Carol Statham, who gave us a bunch of other people making projects with the Toolbook software. There was even a list serve where you could post problems and interesting persons would give you answers. We bought the notebooks filled the how to work the tools to develop the program. Most of it was too easy to attract any students, but it was a start. I had no idea of what we were getting in but I knew we wanted something students could interact with. At this point in, and because of the librarian's idea we could buy the 600 dollar software like we were buying a book and so we got a bunch at the time who knew how helpful they would be in making fun stuff for students. The school purchased these items below.